There was a time years ago when Linux and gaming weren’t fit to be in the same sentence. I first made the jump to Linux around the late ’90s with a copy of Doom II. There were glitches at times: the occasional crash, loss of sound and lack of some features. The flaws of the Linux version in contrast to its Windows counterpart turned me away from Linux gaming at first.
It wasn’t until around 2002 that I discovered M.U.G.E.N, created by Elecbyte, which was one of the most successful games for open source platforms available. A freeware 2D fighter game, with free customization for fans of all kinds, M.U.G.E.N was my first taste of gaming on open source, and it made me a believer of the future of open source. It was also very user friendly for those with a minimum of tech skills: If there were any issues in how a character behaved or performance slowed due to an error, a quick search was all that was needed.
Hunter Banks has been a part of the Southern California Linux Expo (SCALE) Family for the past 13 years. When not writing about open source gaming, he’s working on creating his own games. Follow him on Twitter @SilvrChariot