When the Oculus Rift first debuted as a kickstarter project in 2012 it brought the possibility of virtual reality (VR) gaming back to the public at large. Nintendo tried it’s hands at virtual reality when it released its Virtual Boy in 1995. The Virtual Boy was an ambitious project that just didn’t find its market at the time. According to critics and testers at its preview, among the primary problems were “its high price, the discomfort caused by play…and what was widely judged to have been a poorly handled marketing campaign.”
Hunter Banks has been a part of the Southern California Linux Expo (SCALE) Family for the past 13 years. When not writing about open source gaming, he’s working on creating his own games. Follow him on Twitter @SilvrChariot