February 10th, 2017

‘Night in the Woods’ Improving Games by Open Sourcing Code

“Night in the Woods,” the much anticipated crowdfunded game scheduled to be released next week — with a GNU/Linux version, BTW — built a development community by open sourcing code.

The Screening Room

Night in the Woods website screenshot

Game software developer Jon Manning has created a very well-done 60-second promo for his upcoming talk at the Games Developer Conference in San Francisco, Feb 27-March 3, 2017 – Making Night-in-the-Woods Better with Open Source.

Check out what he says in the description of the video – “This session will discuss how the community took it over, made it better, and improved the life of the development team as a result. Come and see how to give back, and get more.” Jon Manning is someone who gets it.

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Phil Shapiro

For the past 10 years, Phil has been working at a public library in the Washington D.C.-area, helping youth and adults use the 28 public Linux stations the library offers seven days a week. He also writes for MAKE magazine, Opensource.com and TechSoup Libraries. Suggest videos by contacting Phil on Twitter or at [email protected]

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1 comment to ‘Night in the Woods’ Improving Games by Open Sourcing Code

  • Watch our full Night in the Woods Walkthrough. Night in the Woods is a 2D story-focused adventure/exploration game created by the good people at Infinite Fall. Night in the Woods was released on Feb 21st after a few delays and a successful Kickstarter campaign.

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